"Candy Crush Saga" by Bartholomeus Demetouw and Sean Smith
 

Candy Crush Saga

Presenter

Bartholomeus Demetouw

Document Type

Prototype

Publication Date

2025

Abstract

This project centered on the creation of a standalone, playable version of Candy Crush Saga, designed for low-cost electronic platforms. The primary objective was to explore the feasibility of replicating a complex, resource-intensive smartphone game on significantly less powerful hardware. Through meticulous optimization, the resulting build achieved a gameplay experience comparable to its high-end smartphone counterpart, despite a program footprint reduced by approximately two orders of magnitude. Key findings included mastering efficient algorithm design for resource-constrained environments, and the integration of individual contributions across diverse areas, the development of pixel-based graphics, the coding of core game mechanics, and the design and fabrication of a custom 3D-printed enclosure. A live demonstration will be available, showcasing the project's functionality and the culmination of these individual efforts.

Faculty Mentor

Wai Yung, M.S.E.E.

Academic Discipline

College of Engineering & Design; College of Arts & Sciences

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