Professor Steve Andrade is continuously experimenting in a wide range of visual arts and technology. He is an avid researcher in the areas of interactive technology, gaming, modern visual metaphor, archeology, fine arts, Western geology and the sociology of technology space.
When he is not teaching or conducting projects at the University, Professor Andrade can be found traveling or working in his studio (pictured here). His artwork includes digital imaging, graphic art posters, virtual space planning, information graphics, 2d and 3d sculpture, representational sketching, realism, video and his current passion - abstract modern painting with a hint of allegory. He is an active writer and researcher on professional and creative topics.
Andrade’s current work is influenced by recent visual research into a number of well and lesser known 20th century artists including Marcel Duchamp (French), Wassily Kandinsky (Russian), Antoni Tapies (Spanish), Willem deKooning (Dutch American), Paul Klee (Swiss), Ron Ehrlich (American), prehistoric cave painters, Southwestern American Indian glyph artists, skateboarders, steampunk, the LA art scene, the iPad, and Afghani Taliban graffiti.
His paintings are elaborate compositions of layers, surface, shape and material. The use of color both coordinates and disrupts space. Border and color are used to create frames that sometimes hold alphanumeric images that loosely weave a tale. Iconic images are embedded to deepen mystery and meaning, resulting interpretations unique to each viewer.
Andrade’s sculpture is out of the “assemblage” tradition. Created out of “found” objects, each piece redefines the relationship objects have to each other to create a whole. Roland Penrose, a prominent modern art critic writes, “Frequently it is the presence of a familiar object in unexpected surroundings that awakens us.” Andrade’s sculptures evoke the authenticity of elements such as wood, rope, wire, metal and bone.
Professor Andrade teaches a number of courses in the Computer Graphics department at the School of Technology. He has recently been active in gaming research, architecture and prototyping collaborations with GTECH experts and JWU students.
Andrade, Stephen, "Possible Symbolics 33" (2011). Computer Graphics Department Faculty Publications and Creative Works. 1.
Game Design Commons, Graphic Design Commons, Illustration Commons, Industrial and Product Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons
Paintings & Sculpture Exhibition, Johnson & Wales University Library, October 3 - November 11, 2011.